Download battlefield 2 for windows 10 -
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Download battlefield 2 for windows 10 -
Download battlefield 2 for windows 10 -
Since the game has been added to our selection of programs and apps in , it has obtained , downloads, and last week it gained 68 downloads. Battlefield 2 is available for users with the operating system Windows XP and former versions, and you can get it in different languages such as English, Spanish. The game version is 1. Battlefield 2 is a not that heavy game that doesn't need as much space than the average game in the section PC games.
It's a very popular game in India, Indonesia, and Slovakia. The file they gave me was very odd. It was not the game. Battlefield returns with few changes, but ultimately successful ones! Laws concerning the use of this software vary from country to country. We do not encourage or condone the use of this program if it is in violation of these laws. In Softonic we scan all the files hosted on our platform to assess and avoid any potential harm for your device.
OK, OK, a bit too melodramatic I know, but during the few hours of downtime before I sat down to write this review, I realised that Battlefield would soon be departing my hard drive after three years of distinguished service. Eyes clouding over with nostalgia, I was genuinely moved to fire up Digital Illusions' ground-breaking shooter one last time, smiling with genuine endearment at the still inane displays of so-called intelligence on the part of the computer-controlled combatants.
Gawd bless 'em. Fear not though, because the future looks bright. Treated to one of the most frantic and exciting intro movies ever inserted into a game, and given the sheer breadth of new features and the near-future setting, it's surprising how quickly you settle into Battlefield 2's new surroundings. The interface has barely changed: movement, shifting through the weapons, finding and driving the various vehicles is exactly how you expect it to be, but better.
On foot, movement seemed to overcompensate for your actions in previous games, but here turning, advancing and strafing seems far more natural - more how it should be.
Break cover and double tap on the forward key and you lurch into a sprint, stamina bar depleting as you near your destination.
Jump and your stamina falls further, so you dive behind a bush to catch your breath, waiting for the next dash to take the enemy position. Going back to '42 or 'Nam, you realise how basic the first-person shooter component of each game was. Here, you can avoid vehicles completely although the occasional lift to the front line will always be welcome and have just as much fun as those who prefer not to stretch their virtual legs.
BF2's maps are far more diverse and dynamic than its predecessors'. Buildings that were little more than shacks are now fully realised structures of stone and plaster. True, they're not quite as intense as in Counter-Strike , or as sinuous as Planetside 's innards perhaps, but there are enough places to avoid mechanised warfare and indulge in more traditional means of FPS death dealing here.
Sewers wind underneath bases enabling Special Forces to creep about without fear of being intercepted by missiles. Tall cranes peer across oil refineries, affording incredible views for snipers to bead over. Outside, maps are littered with pipes, crates, horse carts and other detritus, some of it easily destroyed, most of it frustratingly permanent.
The upshot of all this is that infantry firefights are a driving focus of each game and when a tank does appear, avoiding its gaze and slapping a satchel charge on it is very much easier. That's not to infer tanks and other such methods of conveyance are in any way obsolete this time around grenades are strictly for soft targets.
After all, it's that very mix of first-person action and vehicular combat that makes Battlefield the series it is. Fast buggies, APCs, M1 tanks, choppers and jet fighters are all faithfully represented and are quickly settled into should you already be accustomed to their forebears from BF: Vietnam.
Unfortunately, there are no artillery units this time. While I appreciate that such pieces were often sequestered as second-class tanks, their presence behind the front line was more than decisive in battles I've been party to. Thankfully though, instead of doing away with artillery strikes altogether, control over static heavy guns is placed entirely In the hands of the battlefield commander, a role that prior Battlefield games have sorely lacked.
The commander is now a central figure of any side that professes to employ teamwork in order to rise above the other. This time around there are three combating nations to side with: the US Marine Corps , the Chinese People's Liberation Army and the fictional Middle Eastern Coalition, who, for the sake of gameplay, are remarkably well equipped. Despite the near-future backdrop however, the developer has opted not to linger on desperate political events in and around the Gulf, instead setting battles as far apart as Northern China, the Red Sea and Oman.
There's no mention of Iraq, but you may assume otherwise given the woolly descriptions of some of the locales. Perhaps intentionally, all the battles seem to involve securing oil fields rather than caches of biological weapons. Each side boasts the familiar mix of vehicles and weapon types, with the Chinese and MEC offering a similar range of technology.
In terms of effectiveness though, weapons are by and large identical between nations, with the US boasting perhaps greater air superiority, the MEC the larger number of fast ground-attack vehicles. In the main, there's little to choose between them save for the voices that blare out from your speakers. Whatever side you do choose, the most important decision prior to any game is which equipment to place about your person.
In place of the Scout kit is the sniper, and while he can no longer spot targets for distant artillery, he does now have a cache of anti-personal Claymore mines instead. Sniping is a popular and effective role for obvious reasons, but even with larger maps and the aforementioned vantage points, their lethality is tempered by the improved effectiveness of medics.
These health angels are now able to equip shock paddles that can quickly bring a fallen comrade to full health and heal the injured without needing to actively use' medical kits.
Similarly, engineers can repair nearby vehicles automatically, and can do so while aboard a vehicle of their own. Such abilities not only make the engineer a natural choice for drivers, but also foster teamwork between mechanised units as two tanks driven by engineers can - forgive the pun - tank each other until overcome. Being one of my favourite player-class types from previous games, I'm pleased at their new abilities, if a little disappointed that their main weapons are largely useless.
Moving along, the assault trooper no longer has a heavy machine gun, instead favouring an under-slung grenade launcher alongside a more traditional assault rifle. Meanwhile, the support variant - one of two new classes - acquires the big gun and the ability to re-arm nearby troops in the same way that the medic heals and the engineer repairs. All of which leaves the antitank specialist and the other new player class, the special forces operative.
The latter is my current favourite, who may perhaps not have the most powerful weapon in the game, but can set satchel charges to destroy some bridges, blow holes in some walls and destroy most weapon emplacements.
The biggest change to the dynamic of the arcade war that BF2 preaches is the presence of the aforementioned commander, a role selected by popular vote rather than by choosing a kitbag. As we all know, being in charge is a thankless task, more so here as players are free to disregard your orders. Plus, should you fail, demotion to the lower ranks is consequently swift. Your companion is your overview map, where call barrages that's if the enemy haven't sabotaged your howitzers , send out remote spy drones, scan the map or drop supplies.
Despite such high-tech tools, the most decisive is the commander's ability to detect the enemy and direct his troops to deal with them. It's a fiddly interface for sure, but to master it is surely the point of aspiring to take the lead.
Zoom in on a part of the top-down map and enemy vehicles are instantly revealed. However, you must quickly relay what you see to your squads right click, unit spotted, at which point it's briefly highlighted on everyone's battle map , and should you linger too long on one part of the map, you may miss what may be happening in other areas. In addition, let's not forget that as commander, you have a physical presence on the battlefield.
This means that even if you happen to be far from the front line hiding under a building, you can still expect to be discovered and a team of special ops or high explosive shells sent your way. Despite being the embodiment of teamplay, it's amazing how much of the game as commander is spent alone. Which leads us neatly onto the single-player game, which is in many respects a massive improvement over both and Vietnam.
First and foremost the Al. If you happen to be wounded and request assistance, a nearby medic will head for your position, as they will with defibrillators should you be in danger of breathing your last. Similarly, engineers and support troops will make good any repairs and ply you with ammo if requested. They won't go on suicidal runs to save you if they're under fire, which is fair enough, but they will go out of their way more so than human players to ensure you stay active on the field.
Another bonus where the Al's concerned is that if a transport whizzes by and you need a lift to the front line, ask them to stop and they generally do. Well, not every time, but enough for you to cast a verbal 'thanks chief' their way whenever they're courteous enough to offer a seat. And while talking to bots is not something I'm proud of, I'm man enough to show appreciation even if it's unlikely to carry favour in future encounters.
The bots are less adept at driving though, and while they aren't as imbecilic as they were in the initial release of who were impossibly good shots as well, remember , there's the odd instance of veering off a road in a vain attempt toride a tank up a sheer slope. Such an instance led me to take charge just in case the Al driver decided get creative. Much better is their command of the skies, which isn't so surprising given the lack of obstacles.
However, you can be confident that should you wish to man the wire-guided missiles on an Apache , your pilot will be fairly competent at keeping you aloft. Even the Al commander is surprisingly proficient. No, this time the Al isn't a problem. This time it's the lack of options for singleplayers. You see, in the multiplayer game there are essentially 36 maps ,32 and player variants of the map basic set.
In single-player there are just ten of the player versions. They're clearly designed to give instant gratification, something they accomplish well enough I played them for three days solid and didn't get bored.
However, training yourself in the fine art of captaincy is not easily done here and you cannot customise the Al settings or enjoy or player offline games. The developer has always insisted the single-player game was a tutorial for the multiplayer game, but as improved as the Al is, there's no substitute for human interaction. At the time of writing there remains a certain amount of acclimatisation going on across public servers - a period of intense learning.
Understandably, players are rushing to try out the vehicles, trying to pull off defib kills, standing on runways with antitank weapons, haring off in buggies to capture points solo - all things that they should be doing offline and all things they did when BF first arrived.
However, as soon as everyone understands the need to communicate and follow orders, the experience will undoubtedly improve. The in-built voice chat system is helping - the fact that you can only communicate with your squad means that tight relationships are already forming between players.
In a few short weeks, there should be enough veterans leading the way to keep the loud-mouthed recruits in check. As much as war has changed in the 60 years that separate the settings of the two Battlefield games Vietnam being a sideshow, metaphorically , online combat has changed almost as dramatically in the three gaming years that separate from this.
Whereas BF had to cater -albeit unsuccessfully, it must be said - to those still encumbered with squealing 56k modems, Battlefield 2 is unrepentant in indulging the broadband generation to the exclusion of those hamstrung by such ancient devices. In short, you need a heavyweight PC and a lightning-fast connection to enjoy BF2 to its fullest, yet enjoy it to its fullest you must. Graphically it's stunning to behold, geographically vast to explore and whereas the first Iwo games in the series were typified by anarchic rushes for armour, BF2 promotes and rewards altruism and teamwork like no other.
There's room for lone wolf heroes and selfish cowardice still, but if you enlist to fight across Battlefield 2's near-future hotspots, know that you must relent to being part of a cohesive force of unified aim.
These involve the characters, the storyline of the game, visual features of the game, control, and ease in playing. When a game satisfies all these characters, it is better and can entertain people more. The game revolves around the concept of a fictional war between NATO and China set in the early 21st century. It is a typical war game with advanced weaponry and a strategic war theme. The player can choose the country he wants to fight for. There is a sudden plot twist that is unleashed in the middle of the war where it is known that all the commotion caused by the war was due to a misunderstanding caused by a terror group, whose ultimate goal is to destroy all the nations.
The player needs to fight the war as well as stop the terrorist organization to avoid a nuclear war that was about to start. The game is pretty straightforward and intense with war scenes and gore.
This may not be appealing for some people.